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Mastering Unity Shaders and Effects, by Jamie Dean

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Key Features
- Leverage the power of Unity 5 compatible shaders to create a variety of realistic surfaces
- Create amazing visual effects for your Unity 5.x games by blending advanced post-processing techniques and lighting effects
- Add that extra visual edge to your games by learning pro level techniques
With the inclusion of Physically Based Shading and the Standard Shader, Unity has changed the game for independent and large scale developers alike. Never before has it been so easy to create startling high quality visuals in games and other interactive projects.
This book will give you a solid understanding of the interaction of shaders, lighting and effects in Unity 5, and give you some great ideas for how you can maximize the visual impact of your own games for PC, mobile and other platforms. In the sequence of chapters you will find solutions to some of the major challenges to the creation of responsive and realistic looking games.
As you work on example scenes, you will get to know the syntax of ShaderLab and CG languages, creating simple and complex shader solutions for a variety of different surface effects. You will see how Unity's responsive lighting solutions can be harnessed to build immersive and appealing game experiences.
What you will learn- Build your own custom shaders to suit a variety of organic and inorganic surfaces
- Create amazing visual effects using Unity 5's improved toolset
- Compare the advantages of Metallic and Specular workflows in Unity's Physically Based Lighting System
- Take your Unity 5 project to the next level with advanced real-time and baked lighting methods
- Design powerful particle effects
- Find out how shaders, materials, and scripts work together within the Unity framework
- Develop high-end and optimized game visuals suitable for mobile devices and other platforms
Jamie Dean is a game artist, instructor, and freelancer, with over seven years of teaching experience in higher education. He is currently focused on developing content for mobile games.
Jamie also wrote Unity Character Animation with Mecanim, Packt Publishing, in 2015.
Table of Contents- Sales Rank: #442004 in Books
- Published on: 2016-09-28
- Released on: 2016-09-28
- Original language: English
- Dimensions: 9.25" h x .60" w x 7.50" l,
- Binding: Paperback
- 266 pages
About the Author
Jamie Dean Jamie Dean is a game artist, instructor, and freelancer, with over seven years of teaching experience in higher education. He is currently focused on developing content for mobile games. Jamie also wrote Unity Character Animation with Mecanim, Packt Publishing, in 2015.
Most helpful customer reviews
1 of 1 people found the following review helpful.
Five Stars
By Keppla
Great Book. Recommended!
1 of 1 people found the following review helpful.
tip of the iceburg
By Dana P. Muise
There are not a whole lot of books out there that teach the basics of Unity shaders. This one is pretty good, I literally went through every single exercise in it and here's what I think:
Pros: the book doesn't get all mucked up in trying to teach you common shader syntax, it jumps right into exercises. They are fun too, set up in a Unity game development perspective. I can tell the author is trying to make a complicated subject fun and they are successful. There are some awesome tricks shown here: animating with textures, lighting effects and controlling materials with script.
Cons: This book is too expensive, given the very poor printing quality. Grey scale photos are hard to see and typos abound. I originally bought this book to learn more about Shader programming. Writing shaders in Unity Cg is complicated. This book does have you writing Cg but does a lot of hand-wavey explanations of what you are writing. It's more a recipe, you copy what the author tells you and it works. You never really understand what it means. This not a book for developers looking to be proficient shader writers.
1 of 1 people found the following review helpful.
Excellent Resource
By Amazon Customer
Unlike other software books, this title comes with ready-to-go game scenes, letting you quickly prototype and test shaders in real time. The shaders are compatible with the current Unity 5 lighting system and the code is explained really well.
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